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Timeline Controls

Time warps in the 3D scene

How to control events and actions?

This tutorial will describe how to manipulate animations on the main timeline. These include facial, body and waypoint animations. (This tutorial assumes a scene has been created with at least one character, and the user is familiar with adding facial, body and waypoint animations to the timeline.)

1. Learning the timeline interface

Open the generic radial menu, and left click on [timeline] to show the [Timeline Control].

Timeline Button

In the [Timeline Control] interface, there is a time tag connected to a green scrub line. This indicates the time at which the scene is at. Right click on the timeline or left-click drag the time tag to move the scrub line. Double-clicking the time tag to scrub to a more precise time. This allows you to jump to an arbitrary point in time to change things. Cool huh?

At the right of the timeline, there are three buttons:

Timeline Panel

2. Manipulating facial animations on the timeline

Add a facial animation to the timeline by accessing the [facial animation] from the character radial menu, then add a face to the timeline. As a result, a smiley face block appears in the timeline where the scrub line is. Select it with left click, and when mouse cursor is over it, the time location of the animation appears. Controlling speech/lipsync animations are similar to facial animations.

Facial Animation Control

There are four manipulations that can be done to the facial animation:

Add multiple facial animations and preview with the timeline to see the character's face change. 

3. Manipulating body animations on the timeline

Add a body animation to the timeline by accessing the [body animation] from the character radial menu, then add a body animation to the timeline. As a result, a solid rectangular block appears in the timeline where the scrub line is. Select it with left click, and when mouse cursor is over it, the time location and duration of the animation appears.

Body Animation Control

There are five manipulations that can be done to the body animation:

4. Manipulating waypoint animations on the timeline

Add a waypoint animation to the timeline by accessing the [waypoint mode] from the character radial menu, then confirm the waypoints. As a result, a pair of flags appears in the timeline where the scrub line is. Select it with left click, and when mouse cursor is over it, the time location and duration of the animation appears.

Way Point Animation Control

There are five manipulations that can be done to the waypoint animation:


Save the scene when you are happy with the results.


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