How to add lights to a 3D scene?
In this tutorial, you will learn about how to add lights to a scene, and use the [outliner] to management them. (This tutorial assumes that a scene is already created.)
1. Adding lights
If your scene seems under-lit, better add some more lights to the scene. Right click in space or press [Space] when nothing is selected to open up the generic radial menu again and left click [add light] this time.

Three types of lights are available:
Point light – light emitted from a single point, like what you would expect from candles.



Add one of each light into the scene and see how they affect your scene. Move the lights with the [widget] as you would with moving characters and props.
Note:
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When you grab the lights with either [G] or the purple pyramid in [widget], the lights do not clamp to the terrain, this is because we think lights are almost always above the ground.
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At the moment, point lights do not cast shadows, while the other two do.
2. Managing a scene with outliner
Now you have a few objects in the scene, you might not be able to keep track of where each one is, so this is where an [outliner] is useful. Open the generic radial menu, left click to select the [outliner].

The outliner has conveniently divided your objects in the scene into three groups: [characters], [props] and [lights], and you can select the object by left clicking its name tag. Double-click the name tag to rename the item to your liking. There are four icons beside each name tag, from left to right they are:
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[crosshair] – left click on the [crosshair] to let the camera centre on the object, similar to pressing the [F] key.
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[pointer] – left click on the [pointer] to toggle the object to be selectable/unselectable. This is quite useful if you populate a scene with props only as background, like a forest. You would make the trees unselectable after you've lined them up so you don't select them by accident during filming.
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[eye] – left click to toggle visible/hide. For lights, it turn on/off the light.
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[coloured circle] – left click to open a colour picker to change primary colour of the object. For character, it changes the skin colour; for props, it changes the primary colour; for light, it changes the light colour.

Tip:
To get help messages for [Outliner] GUI, click
[Help] at the tool bar on top of the scene window and check [Show
Floating Tooltips in UI].
To remove objects from the scene, select the desired object, then press [Delete]. This works both in the scene and in [Outliner].
Save the scene after you have arranged it properly and given it a unique look.
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